imaginary research

It's the area dedicated to the study and creation of new games and solutions: developed thanks to our methodological and technological research, within European research projects, they'll become new products for new markets.
Ongoing projects

inLife

A serious game for the social inclusion of people affected by Autism.
EU WEBSITE PROJECT

PEGASO

Mobile game to promote a healthy lifestyle and increase nutritional knowledge.
EU WEBSITE PROJECT

MYCYFAPP

App to support through a game cystic fibrosis patients to manage their own condition.
EU WEBSITE PROJECT

Beaconing

Pervasive games integrating context-aware and gamification techniques to facilitate STEM learning anytime, anywhere for everyone, including learners with mild impairments.
EU WEBSITE PROJECT
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OTHER PROJECTS

DOREMI

App for active ageing to contrast the decline of cognitive abilities through a healthy lifestyle, as well as social engagement, cognitive stimulation and physical activity.

Smart Society

The new gamified platform for tourists where artificial intelligence meets human experience to give more helpful and accurate suggestions.

Smartfarmer

E-learning gamified platform for a modern and sustainable agricolture.

CRe-AM

Supporting action about the future of technology in the creative sectors.

Millenium Hospital

Gamified e-learning platform for medical training with credits.

Rehab@Home

Games for home based neuro-rehabilitation.

SuperHUB

Mobile games to promote green mobility.

Train Nutrition Serious

Serious games and a social network to train healthy nutrition.

ECOLNET

Creation of online tools to support ecotourism.

iSPECTRUM

Serious game to train autistic people.

ImREAL

Adaptive multicultural dialogue simulation.

MIRROR

How to foster reflective learning at work with serious games.

ASPIS

Serious game for training sustainability of public spaces.

MODES

Integrating serious games for social skills in scientific university curricula.

VOICES

Serious game to understand political roles.

E-VITA

Linking storytelling and serious games for cultural and historical training.

eLSe Academy

eLearning for Seniors.

PROLIX

Creating a simulator to align working and training processes.